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Topic: Star Control 3 questions... (Read 8674 times)
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Dillrat
Zebranky food
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Dogar and Kazon !!!
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Hello.. I have been watchign the progress of UQM since V 0.1 was released. If i knew that i could have downloaded a playable version of the 3do version i would have stopped myself from buying the game and 3do
Anyways... I was curious how you fans of SC2 or UQM like SC3? I never really bothered to play it (dont know why seeing how i loved SC2) but i heard it wasnt well received. How would you guys rate the game and what were some of the strengths and weeknesses that this game had? Did the story mesh well with the SC2 story?
Thanks for your input... figured id ask you guys here .. seems to be a nice community.
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Death 999
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We did. You did. Yes we can. No.
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The average response around here is two stars out of five. Some people liked it. Some thought it was OK and would not have been thought of badly if it hadn't been the sequel of the much better SC2; others (myself included) thought that it was a badly constructed waste of time, with few to no redeeming features.
Story: ho hum. None of the mystery of SC2 is present. Too much wrapped up, in all-too-simple (edit: and insultingly stupid) ways. Some things are terribly confusing. Like, the Ur-Quan are on your side! And you don't even need to go through an elaborate quest to get this to happen!
Game Balance: uuuuuugggggghhhh. INSANE. Say no more.
Game play: Boring. Go to planets, wait while they gather fuel. Wait wait wait, wait for ICOM to tell you what to do next. Never get into a situation where you are trapped -- there is always a way out (except in melee). Unless you run out of fuel, then you're DOOMED. Your ship is not customizable, and its crew must be entirely composed of Humans. Map was confusing due to: lack of constellations for grouping lack of zoom only an approximation of getting it to sit still inability to fix two stars and let the map rotate around THEM etc. Most enemies can be brought onto your side without a fight. Others will fight you as a sort of challenge-at-the-gate. Some ships are incorrectly programmed so that they do not do what they are supposed to do (the Vyro-Ingo shield does not block damage; the harika bolo missiles will hit its nose if you are flying fast enough backwards, etc)
Lastly, and most cripplingly, the game is built on an event engine in which it is very easy to get into a state in which nothing ever happens again. Like, early on, you're supposed to be told how to talk to the Daktaklakpak. For some reason or other, in my game, I was never told. I cannot win because I cannot talk to them. There are a lot of places that similar things can occur. one time I had gathered the antimatter from the surface of all ten rainbow worlds in the area... and yet... I was repeatedly told to go and gather the antimatter from the rainbow worlds. I could go to each one and show you "look! a planet lander pod!" Eh, whatever.
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« Last Edit: June 23, 2003, 08:32:18 pm by Death_999 »
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Dillrat
Zebranky food
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Posts: 9
Dogar and Kazon !!!
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TFB didnt design SC3 correct? I think that if my SC info is up to date they sold the name and or rights to teh SC universe to accolade or another publisher. Maybe that was teh downfall of the game then..
Thats too bad... i was scouting around for a copy of it just to toy around.... if its that buggy (giving you quests but no end to them even when you complete them) maybe i wont waste my time... Maybe ill just play SC2 again without my 3do guide .. bit of a challenge
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Death 999
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We did. You did. Yes we can. No.
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Well, SOMETIMES the quests work... and sometimes they don't. The first time I played, I had no trouble getting the translation device.
Also, on my version, if you agreed to join the ploxis, the screen turned gray and displayed the message: "You join the Ploxis. Then you die." in a nondescript font in the upper left hand corner, and the program exited.
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Shiver
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Dillrat, har har har. That's a great nickname there.
Anyway, don't pay more than 5 dollars for the game if you have to. It's somewhat entertaining but also an ugly stain on the Star Control name.
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Mag
Zebranky food
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...
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Star control 3 was just very underwhelming i guess
I saved up and bought it as soon as it came out
it just wasn't as good
form what i can remember one of the things about it thatmade it not as good was that the warp bubble technology allowed you to jump from one star to the next instantly
that was kind of dumb since the exploration part of Star control 2 was one of the best things about it
but yeah it wasn't as good... and i have my original box for SC2 up on a shelf in my room, with lovely 5 1/4 inch disks, and the SC3 box is somewhere in a cupboard at my parents house.. where it shall most likely remain
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NECRO-99
*Smell* controller
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Androsynth Combat Tactics Specialist
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The part of the SC3 I enjoy most is starting colonies. I'm such a wanderluster (as I've noted in previous posts) and its always a little rush to see if a specific solar system has anything good in it. It lacked horribly in gameplay and plot yes, and the one thing I REALLY wanted to do that you couldn't in SC2 either: Planetary Bombardment. SC2/UQM: you cant because they have infinite ships. SC3: you cant because...uh...because you CANT, damnit! First time I met the Ktang, I could've nuked their sorry carcasses to the moon. But wait, I suppose the "League of Sentiment Races" (har har har) wouldn't like that too much. They let you blow up enemy craft, but if you're jumped by a neutral (Vyro-Ingo) they complain because "you mercilessly attacked a sentient lifeform, you evil thing you!" This, and the League allows the Orz to pop holes in the Supox (it's SO OBVIOUS IT'S THEM!) but if you try ONE false move? Gone. Removed of command. Oh, don't lie to the Owa either, you lose if you do. The Arilou turn on you too, which pisses me off to no end. Bastards wanted us for genetic cattle...*growl* That, and the Androsynth were never found. Only mentioned. Again. *sigh*
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I love being a clone. Everything I do bad gets blamed on the real me!
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Culture20
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Thraddash Flower Child
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I know I've said this elsewhere on this board, but it bears repeating: Some parts of SC3 were just as good as parts of SC2; Dialog for some races (Spathi, notably) was blatantly identical to dialog from SC2. Therefore, it was good dialog, but it wasn't original.
In terms of meshing with the SC2 plot: the biginning sequence of SC3 rewrote the ending sequence of SC2, so it doesn't mesh at all. If you're familiar with 1980's toys/cartoons, the comparison between SC2 and SC3 might be analogous to the difference between Transformers and Go-Bots; one was a blatant attempt to feed off of the popularity of the other, but only one was a success. Another possible analogy: SC3 is more like a Spin-off than it is a Sequal.
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Sentosa
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Well, 6+ years ago, after I finished SC2... I played SC3. I didn't know it was created by different people, and I didn't know much about what is a good game/story, and what is not-so-good one.
I played it and enjoyed it.
I even remembered I put Chmmr to sleep forever (or something) and it was game over for me. Ah it was fun.
If you got a little money (I'm sure it's not THAT expensive anymore), and need some entertainment... I suggest you try it anyway.
Of course, I prefer SC2, so if you haven't finished SC2, finish it first.
Play SC3 only if you have extra time or if you become extremely bored.
But it is true the story and ending are not that memorable compared to SC2's.
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« Last Edit: June 24, 2003, 10:52:09 am by Sentosa »
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Nic.
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And IMHO, their explanations were the worst part of the game. (opinions, everyone's got at least one... )
Mmrnmhrm? Built by the Precursors. Mycon? Built by the Precursors. It's as though they were used as deus ex machina for all the gooey backstory bits from SC2; and I remember thinking as I was playing that this was highly unimaginative from a plot perspective. My opinion only lowered as the game progressed.
It also creates an enormous plot hole: If both races lived in a region of space presumably occupied by the Sentient Millieu (as evidenced by their proximity to old Taalo space), why were they not members? They should have been sentient by the time the Millieu was at its heights, and they were obviously capable of space travel, even before they "ascended" (what with being terraforming biots and all)..
As for the Eternal Ones: so the way to win the game is to keep Cthulu from eating us all, but to do it in a manner that doesn't hurt anybody, and doesn't hurt Cthulu either? Yawn.
It was said on these forums before; SC3 is best relegated to the same bin as "fan-fiction", it's a sub-par game whose plot often contradicts and almost completely wrecks the "Star Control Story." (Arilou as DNA farmers?! The Hack SciFi Writers Guild just called, you've won their lifetime achievement award!) Hopefully the Timewarp project can come up with an alternate plot continuation that does SC2/UQM some justice.
Non-sequitur: Has the Timewarp project given any consideration to re-christening itself "UQM 2"??
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« Last Edit: June 26, 2003, 02:48:51 pm by Nic. »
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