The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 07, 2024, 08:58:57 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Lessen the damage to your ship
« previous next »
Pages: [1] Print
Author Topic: Lessen the damage to your ship  (Read 2870 times)
Dan
Guest


Email
Lessen the damage to your ship
« on: December 28, 2003, 11:47:37 pm »

Do certain parts of your ship recieve less damage than others when taking hits?
Logged
Zeep-Eeep
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Good Grief


View Profile WWW
Re: Lessen the damage to your ship
« Reply #1 on: December 28, 2003, 11:56:32 pm »

I am fairly sure that you cannot reduce damage to your ship by getting hit in different places. As far as I know (and I've played a lot of UQM) damage is dealt on an all or nothing basis.

The only exemptions I can think of are
1. Damage to your landers (while on planets) when they get hit by fire, lightning, animals or earthquakes.

2. When a ship runs into a planet, it loses crew. I forget exactly how many, but I think it's about 1/4th of the current crew. So a ship with four crew, running into a planet, loses one crew member. A ship with fourty crew, would lose ten (or there about).

Enemy fire, though, seems to be always all or nothing.

Ready, aim, fire!
Logged

What sound does a penguin make?
Deep-Jiffa
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1045



View Profile
Re: Lessen the damage to your ship
« Reply #2 on: December 29, 2003, 02:24:52 am »

You are right it is 1/4 from the total crew but with one minor change, the max is 10. And there was a programmer here who created a "mod" to uqm and planned creating what you asked but he left and his work is incomplete.
Logged

Deep Jiffa Owns j00!
Chrispy
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Vlik Dweller


View Profile
Re: Lessen the damage to your ship
« Reply #3 on: December 29, 2003, 06:39:01 am »

what i thought would be awsome is if different sections of your ship had their own seperate hitpoints, and one section would have crew. if u damaged a weapon section it wouldnt work as well and so on.
Logged

Volka
Frungy champion
**
Offline Offline

Gender: Male
Posts: 78



View Profile WWW
Re: Lessen the damage to your ship
« Reply #4 on: December 30, 2003, 08:00:05 am »

Too complex for uqm engine.
Logged

UQM in spanish:
Here
Deep-Jiffa
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1045



View Profile
Re: Lessen the damage to your ship
« Reply #5 on: December 30, 2003, 10:12:03 am »

Quote
Too complex for uqm engine.

Says who? There was a guy here(can you hear me..... *wind*) who actually did in with UQM ENGINE. But ofcourse no one has the ability or the motivation (or both) to do it. I don't have the ability. Too bad Sad
Logged

Deep Jiffa Owns j00!
guesst
Enlightened
*****
Offline Offline

Gender: Male
Posts: 692


Ancient Shofixti Warrior


View Profile WWW
Re: Lessen the damage to your ship
« Reply #6 on: December 31, 2003, 03:12:52 am »

Quote
what I thought would be awsome is if different sections of your ship had their own seperate hitpoints, and one section would have crew. if you damaged a weapon section it wouldnt work as well and so on.


Story line wise, that would work. The Spathi has always had "decoy" pods, but anywhere you get hit takes crew.

However, I prefer not doing that. First off, we want a FAITHFUL reproduction of the original game.

Second, if we start questioning gameplay issues like this, we're on a slippery slope my friend. Why does every hit kill your crew? Isn't there some "hull" here to consider? What's with this "maximum speed"? Space has no maximum speed. etc. Trust me, questions like this can (and probably will) go on and on.

In short, it's a game and certian simplifications had to be made for that reason.
Logged

A new game and it's code each week. Please visit Cymon's Games
Chrispy
Enlightened
*****
Offline Offline

Gender: Male
Posts: 917


Vlik Dweller


View Profile
Re: Lessen the damage to your ship
« Reply #7 on: December 31, 2003, 07:13:02 am »

im not saying the original game was bad, i was just thinking of something different. not a suggestion for the uqm
Logged

ALdbeign
Zebranky food
*
Offline Offline

Posts: 4


Oh, what a pretty little red probe!


View Profile
Re: Lessen the damage to your ship
« Reply #8 on: January 12, 2004, 12:02:04 pm »

heh,
"max of ten"?
"1/4 of total crew"?
in the os X version of the game i have lost 40 crew from hitting a planet (just a few minutes ago in fact) should i bug it? Tongue
just kidding...it did take me 3 tries to win that battle as the planet was mysteriously in the way everytime the next ur-quan cruiser loaded *shrug* 3 tries but i won eventually  Grin
Logged
HentaiZonga
Zebranky food
*
Offline Offline

Posts: 32


I love YaBB 1G - SP1!


View Profile
Re: Lessen the damage to your ship
« Reply #9 on: January 16, 2004, 09:44:42 pm »

I'm still here.

I've just been REALLY busy with work.

I'm going to pick my mod back up after 1.0, most likely.
Logged
Deep-Jiffa
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1045



View Profile
Re: Lessen the damage to your ship
« Reply #10 on: January 17, 2004, 01:27:48 am »

Quote
I'm still here.

I've just been REALLY busy with work.

I'm going to pick my mod back up after 1.0, most likely.

Wow, I thought you were gone... welcome back.
Logged

Deep Jiffa Owns j00!
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!