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Author Topic: Thraddash vs. Ilwrath  (Read 10383 times)
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Re: Thraddash vs. Ilwrath
« Reply #30 on: February 13, 2004, 05:28:42 pm »

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Remind you of the shofixti? Hmmm .... wonder.....


Just like the Shofixti.
« Last Edit: February 13, 2004, 05:29:13 pm by Censored » Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
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Re: Thraddash vs. Ilwrath
« Reply #31 on: February 13, 2004, 05:35:22 pm »

New side quest for Timewarp or UQM 2 or Star Control 3 (the real one) Or Star control 4! - Which ever one comes out first!  Wink

But it really could not happen as fast with the Thraddash or illwrath. We don't know how long it takes to reproduce.
« Last Edit: February 13, 2004, 05:36:36 pm by FalconMWC » Logged
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Re: Thraddash vs. Ilwrath
« Reply #32 on: February 14, 2004, 04:49:16 am »

If I remember correctly from Star Control 3 (the most sequel as it is going to guess I suppose), there were Illwrath still alive.  I don't remember if they were allied with humans but I believe they were because even the UrQuan became our friends (there was a very small group that start to revolt later).

I'm glad people have dedicated so much time to rereleasing this game, I love it and played it constantly on 3DO until the game would freeze when you screw the.... (blank - spoiler)
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Re: Thraddash vs. Ilwrath
« Reply #33 on: February 14, 2004, 05:31:15 am »

There were no Ilwrath in the unmentionable game, nor were they even discussed.
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« Reply #34 on: February 14, 2004, 05:54:14 am »

Actually, it isn't "impossible" for the two races to kill each other off. Assuming that the Ilwrath fleet destroys the Thraddish, with very few of the spiders remaining. At which point, their last few ships could crash land, fall into a star, get attacked by probes, etc.

I think that it's also possible that enough Ilwrath left their home world that the population eventually died off or fell into civil war. Maybe they have nukes that the commoners used against the foolish priests for sending their military away. That would explain why the home world still had people/spiders on it after the fleet left, but was wiped later.

Flies for thought.
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Re: Thraddash vs. Ilwrath
« Reply #35 on: February 14, 2004, 06:32:42 pm »

Does the illwrath have nukes? As far as I can remember, only the "earthlings" have them.
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Re: Thraddash vs. Ilwrath
« Reply #36 on: February 14, 2004, 07:02:48 pm »

And what do you base that on? I can't seem to recall any conversations specifying what races have access to which tech, and dfeinetly none stating "The Ilwrath do not understand fission", but it'd seem logical to assume that most spacefaring races have mastered it. And the more hostile races, such as Ilwrath and Traddash would probably have realized the destructive pottential inherent in fission. I seem to recall that the traddash meantion their nuclear weapons anyway.
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Re: Thraddash vs. Ilwrath
« Reply #37 on: February 14, 2004, 07:16:42 pm »

Yes, the Thraddash did. That was one of "their glorious wars" that they did against themselves. However (maybe this is SC3) I remember hearing that the illwrath were given ships by the Ur-quan. Hold on.... Let me find the link.....

EDIT: - It is in this thread:

Quote

As for your 5, I thik that kind of tech is beyond the Ilwrath. The Androsynth were smart. The Ilwrath were quite low tech on their own.


And.....

Quote
I know that the Ilwrath are notsmart enogh (they got most of their tech from the Ur-Quan), it has just been another proposal.


Now I am not sure whether this was mentioned in the game with these facts beign true. But if these facts are true than I don't think that the illwrath had nukes. (maybe though)!
« Last Edit: February 14, 2004, 07:22:34 pm by FalconMWC » Logged
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Re: Thraddash vs. Ilwrath
« Reply #38 on: February 14, 2004, 11:48:22 pm »

Nukes, biological weapons, a Star Wars-like defence system. Any of these would probably be enough to wipe out a planet of spidies.
besides, whether the Ur-Quan gave them ships or whether the Ilwrath discovered space flight, seems moot. Once they had the tech and could (obviously) make more ships, they'd be able to reverse engineer the tech.

At this point we humans could probably kill off humanity, but we haven't travelled to another star. Not having warp drive doesn't remove the possiblity of mass destruction.
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Re: Thraddash vs. Ilwrath
« Reply #39 on: February 15, 2004, 12:11:19 am »

The Ilwrath recieved war vessel technologies from the Ur-Quan, specifically the cloaking shield. Also, if I'm not mistaken, the 'flamethrower' was another improvement added by the Ur-Quan, but I can't recall the exact quote (I recall them saying they had some poor projectile-firing cannon.. or was that the Thraddash telling us about the 'invention' of their afterburner? heheheh.. that was a good one  Grin)
« Last Edit: February 15, 2004, 12:11:44 am by Censored » Logged

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« Reply #40 on: February 15, 2004, 02:09:21 am »

Of course, all of this still leaves the question as to why they (the Ilwrath) answer the 'Caster when you return to their home system. I think that this may be a bug...or that there is some small group of highly religious Ilwrath on their home world that surived when everyone else left/died.

I'd like to assume that there are some priests (or other zealots) hiding underground after the rest of the population has died. They have the caster, some food and are very afraid. So of course they'd be happy to hear from their favorite gods.
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Re: Thraddash vs. Ilwrath
« Reply #41 on: February 15, 2004, 02:38:56 am »

And they have a place big enough and enough power to use it? I don't know....  I think that it is just a bug in the game.
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Re: Thraddash vs. Ilwrath
« Reply #42 on: February 15, 2004, 05:46:55 am »

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And they have a place big enough and enough power to use it? I don't know....  I think that it is just a bug in the game.


We are talking about an advance alien tech. It can't be *big* as a size of an average computer! (Their caster/the power core to use it)
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Re: Thraddash vs. Ilwrath
« Reply #43 on: February 15, 2004, 06:09:37 am »

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And they have a place big enough and enough power to use it? I don't know....  I think that it is just a bug in the game.


The Ilwrath don't need a mother-honking caster. It could be, as DJ pointed out, as small as a PC. Or it could be a simple, small radio. Keep in mind that the big, powerful caster is on your ship. Anyone with a caster down to an AM radio could probably tune in to listen/talk back.
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Re: Thraddash vs. Ilwrath
« Reply #44 on: February 15, 2004, 05:37:14 pm »

We don't know how big they are, besides they it has to "traverse" a the entire distance from their homeworld to the ship. Now if the ship was at the edge then that is a long long long way! - About the distance between our sun and pluto!
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