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Topic: Trillian Sound Pack? (Read 7682 times)
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nemt123
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I've been part of the xbox modding scene for a while, and I've witnessed many great sourceforge projects become ported to the xbox. SC2 is my favorite PC game, and I think an xbox version would make a lot of fans happy, as most xbox users have classic pc-gaming roots.
Any plans for an xbox release after the pc version is finalized?
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nemt123
Guest
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Oops, sorry for the topic title...stupid auto-complete...
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FalconMWC
Enlightened
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Avatar Courtesy of Slyrendro
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OK - Listen, you have touched on a very touchy subject. For one, many designers want to say "Well, let me know when it is ready". I can understand that considering the fact that they have worked VERY hard on the game and then people request that more be done - it is kind of frusturating. Also, you have to remember that this game is being done FREE. So unless some money was thrown in, you need to wait on the programmers. So just be careful about the subject. However the idea is great and has been brought up many times. Currently I am not aware of any move that will be porting SC2 (aka UQM) to Xbox.
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FalconMWC
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I know - I just wanted to save him the experience as some people have trouble telling the difference.
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Michael Martin
Core Team
*Smell* controller
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Posts: 387
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Terminator:
First, of PS2/Xbox/GC/GBA, PS2 is the "easiest" (for reasons which have been covered elsewhere). There's no rule that says you have to use every capability of the hardware (while you're at it, go pick up the Atari Anniversary Edition packages for PS1 ). GBA ports would require reformatting and probably severely cutting the size of the content, not to mention completely rewriting the backend. However, of all the consoles, GBA developers have the most skilled amateur scene, so I'd personally guess that of all the ports to console, GBA has the best chance of actually happening.
On a second note, we aren't TFB. We're just a bunch of hobbyists doing this in our spare time. On a third, lots of console games don't have netplay.
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neogenx
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This could have been avoided if people would actully read the FAQ's and numerous previous posts. But for the sake of agruement todays consoles use CD's and DVD's wouldn't a hand-held system be much more practical I mean porting a game that's 256 colors to a system that is 128 bits is kind of ridiculous porting to say GBA which is only one step up 16-bit would much more realizitic. On a second note porting to PS2 X-box or the Cube would force TFB to introduce online play which doesn't seem to be practical since the same game on different consoles are incompabile with each other.
It's clear you don't know much about emulation! It requires approximately 10x as much power as the original hardware to emulate a system, so a handheld, while much more advanced than a 386, would probably not run UQM...and what's your point about CDs and DVDs? Nothing is stopping someone from putting code onto a CDRW or DVDR and popping it into his or her gaming console, providing the console can read the media.
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FalconMWC
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Neogenx - could you pardon Terminator? Yes, I know there is a big difference, the only problem is that some people don't and sometimes they act like they do - That was one of those situations.
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neogenx
Guest
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Nintendo recodes the games to run on handheld hardware, it's not emulation, it's a straight port.
You really need to get your facts straight.
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