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Topic: Newer UQM version (Read 34596 times)
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Deathy
Zebranky food
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Don't forget to *enjoy the sauce*!
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Oh yeah, the last patch gave me a "cannot write to uqm.exe abort rerty fail" error. I skipped it (abort) and d/led the rest. It runs, but I don't know if I missed out on new code or not.
Do I have to change the archive bit on uqm.exe or something?
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Deathy
Zebranky food
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Don't forget to *enjoy the sauce*!
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Nope. Checked.
Also, Striker asked for bugs relating to his baby builds to not be posted in the officially sanctioned place. Probably pure CYA, but I'm respecting his wishes. That leaves right smack dab here as the only place for me to contribute any beta (or in this case, pre-alpha) testing.
Speaking of which, my general sound quality has taken a noticable hit in the last build. Near constant skipping and scratching, plus the synching dropped off a bit. It wasn't exactly perfect before, so I'd advise against reverting to the previous......um.....thingie with the code and stuff and keep plugging away. I know there's something new with mixSDL vs. SDL_mix, although I have no idea what the hell that means.
Small price to pay for having correct melee and lander clocking. Although, I have noticed a tiny little "hang" in the lander controls, where it seems the directional keys continue to register a split nanosecond after I release them. Maybe it's a wetware problem and my arcade skills took the week off.
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Deathy
Zebranky food
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Don't forget to *enjoy the sauce*!
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More detail for the lander text-advance bug: It coincides with an inability to skip ahead in the autoscan. If you spot it, time to save.
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Striker
Zebranky food
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Frungy!
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I inquired, and it's okay if you submit bugs from the CVS build, AS LONG AS YOU INCLUDE THE TIMESTAMP AND/OR CVS VERSION OF THE BUILD.
Sorry for the extreme emphasis, I just want that to be very clear
-Striker
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Lars Lyngby
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Can you confirm the following bug?
New game. Go to the moon. Shoot all the thingies. Collect all the mineral. Now enter the structure on the moon. After the first page of text the game hangs. It responds to F1 and F12 though so something is still alive.
Is this a known error?
Best regards Lars.
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Deathy
Zebranky food
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Don't forget to *enjoy the sauce*!
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I've had these exact two bugs.
The Zeta Hyades is a stack underrun, and is because there's a commented-out bit of dialog (kind of like remTHIS SPACE INTENTIONALLY LEFT BLANK) and it was fixed in the CVS about 10 min before I reported it. Get the latest.
The Talana hang is just an ongoing thing. It's well known and has been since the beginning, so I guess it must be trickier than it seems.
So I'm about to go up against the Sa-Matra, and I've been putting it off for about a week. I've used too many hints and walkthroughs so far, so I'm going to go in totally unarmed with any knowledge about it, even as to where the hell it is (back in the SC2 day I never got this far). Wish me luck, the fate of the galaxy rests in my hands. I'm off to d/l the ending now.
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Sudo_Nym
Frungy champion
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I have powers... Political Powers!
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It kept freezing when I was talking to Taleena too (when the lights went out). I was forced to continue the game with a totally plutonic relationship.
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Deathy
Zebranky food
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Don't forget to *enjoy the sauce*!
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Lars:
The lander dialog screen freezes on me too.
It doesn't happen all the time, so just save and load around it. Er, save exit load, to be more precise. Thankfully you're not far enough in the game that it would matter much if you had to start over.
Keep an eye out for this. EVERY time you spot an energy source/artifact, save. One clue it's about to happen is when you can't skip/ -> advance the autoscan. Of course, sometimes you spontaneously develop it on the surface, so good luck.
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Defender
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your latest installer does not download. im getting a 404 file not found message. just thought youd like to know.
it says:
failed to download uqm-0.1_to_0.21_20030311-content.zip. Reason: HTTP/1.1 404 not found
and also for the voice.zip. same error
just thought id let you know
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« Last Edit: March 12, 2003, 11:11:20 pm by DEFIANT »
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Striker
Zebranky food
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Frungy!
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Sorted.
Thanks for letting me know.
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Striker
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Frungy!
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30-Mar-2003 build out.
Grab it at: http://www.4u-servers.co.uk/~striker/.
As always, please include the CVS timestamp when reporting bugs.
-Striker
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« Last Edit: March 30, 2003, 09:54:16 pm by Striker »
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AnonomouSpathi
*Many bubbles*
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Posts: 156
Spathi? What spathi? You're imagining, hunam.
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On this latest build, I'm having a problem. In the mycon-syreen scenario, I get to the part where you need to go tell the mycon about the planet for their deep children, and they respond. Then nothing. The mycon don't leave, the syreen don't do anything but repeat the plan, and since I can't get to the surface, I can't get the chmmr and can't win the game. Is it just an imperfect memory causing this, ie, I forgot to do something I need to do, or is it a bug?
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AnomouSpathi
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Please ignore my above post, as that is not a bug, just player stupidity. Sorry about that.
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