Author
|
Topic: Star Control: Behind Enemy Lines v1.1 (Read 19229 times)
|
Alvarin
Enlightened
    
Offline
Gender: 
Posts: 802

|
 |
throwing
« Reply #60 on: April 07, 2010, 05:29:36 pm » |
|
From the game I'd estimate my STR to be 3.5 or so. I am able to throw a grenade accurately for about 20~25 meters. In my personal case it would be about STR*6, which is really too high for the game purpose (Human and M-bot 24 squares, Spathi 30...) but about 10 squares should be reasonable, I think...
|
|
|
Logged
|
|
|
|
Draxas
Enlightened
    
Offline
Gender: 
Posts: 1044

|
 |
throwing
« Reply #61 on: April 08, 2010, 03:22:48 am » |
|
The key word there is "accurately." Remember that no attack rolls are necessary for grenades, so short ranges balance that out somewhat.
|
|
|
Logged
|
|
|
|
Angelfish
Enlightened
    
Offline
Posts: 568

|
 |
throwing
« Reply #62 on: April 08, 2010, 11:48:45 am » |
|
And now we're drifting into OOC territory
|
|
|
Logged
|
|
|
|
|
Angelfish
Enlightened
    
Offline
Posts: 568

|
2 comments: 1) The arilou character is pretty useless for most of the game, and I imagine it's pretty boring to play too. Up till now it has done nothing more than sit in the back while the others do the work. 2) Why don't we use party XP? This also helps if somewhere during the next games you add real support characters to the game, for example characters that can debuff, buff or heal, but generally don't really do damage.
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
    
Offline
Gender: 
Posts: 802

|
The arilow has huge arsenal, but due to very low stats can't use the powers he has.
|
|
|
Logged
|
|
|
|
Draxas
Enlightened
    
Offline
Gender: 
Posts: 1044

|
Arilou needs some severe disadvantages in order to balance out its huge arsenal of very powerful PSI abilities, which means he's slow, squishy, and weak in standard combat (much like the typical squishy wizard archtype he's based on). The particular circumstance we're in right now unfortunately exaggerates the effects of a low MOV score, with everyone trying to play catch-up down that long hallway. In a more typical room setup (and especially when there are "boss" type enemies around), he really shines.
|
|
|
Logged
|
|
|
|
|
|
Angelfish
Enlightened
    
Offline
Posts: 568

|
I personally don't really see what's wrong with party XP, aslong as you add a good system to it (ie. only give XP to units in combat, divide XP by the number of units in combat, establish target levels and diminish XP for lower level kills.)
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
    
Offline
Gender: 
Posts: 802

|
I personally don't see any need for XP in this type of game - I really don't think any character will level up in this scenario (as it should be- not nearly enough happening to warrant level-up) and the exp. points are kind of... what for?
|
|
|
Logged
|
|
|
|
|
Lukipela
Enlightened
    
Offline
Gender: 
Posts: 3620

The Ancient One
|
I personally don't really see what's wrong with party XP, aslong as you add a good system to it (ie. only give XP to units in combat, divide XP by the number of units in combat, establish target levels and diminish XP for lower level kills.)
That's part of it I think. A good XP system that doesn't require me to add another 10 minutes a day to this by sitting and dividing/calculating XP rates isn't going to be easy to come up with the current system is simple, but as you say it is also flawed. There's some thinking to be done here, especially on support units and XP.
I personally don't see any need for XP in this type of game - I really don't think any character will level up in this scenario (as it should be- not nearly enough happening to warrant level-up) and the exp. points are kind of... what for?
Well, the original idea was to collect XP so that you'd gain abilities, but I think I overdid the XP required for next level. Some other things you can do/could have done will also net you XP though, so you might still see some upgrades! In the end of course, one of my aims is to release all the material at some stage to let others do as they please with it, perhaps playing campaigns where XP will be much more interesting.
|
|
|
Logged
|
What's up doc?
|
|
|
Angelfish
Enlightened
    
Offline
Posts: 568

|
Releasing it would be a great idea luki, so perhaps we can have more games going on at the same time . Perhaps also one game effecting the other if multiple missions happen in the same SC-time. I don't think it'll be 10 minutes extra each day, because we don't kill that much, and you can easily automate such a calculation in excel.
|
|
|
Logged
|
|
|
|
|
|