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Author Topic: SC BEL: Mission 2  (Read 73410 times)
Draxas
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Re: SC BEL: Mission 2
« Reply #45 on: February 18, 2010, 06:11:09 pm »

I can go EEE then shoot south. Melee is not possible this turn because I need 4 moves for that, which costs me 2 AP.
Actually you can move up to 5 squares and only consume 1 AP, it's only if you do it in reverse that will leave with 3 move (as in if you use an AP first you will have only 3 move left). but if you move first you can move up to 1 less than your MOV and only consume 1 AP.

Once again something that's not properly explained in the rules Wink. The example says something similar for someone with 4 MOV though.

Indeed. You can obviously see that we've only playtested this once before, and some not insignificant changes have gone into it since then. As always, we'll keep this in mind for when we make clarifications.

In the meantime, as Koose said, you can move up to one tile less than half your MOV score without it consuming any AP. So I suppose, you could potentially move up to 4 tiles and still shoot twice, as long as you do things in the right order, which almost seems like an exploit or engine abuse. Maybe. I guess we need Luki's help to clarify once more.

As far as your turn goes, my recommendation is to get into melee as soon as you can. More strikes, no ammo use, and tangles up your opponent in combat that it doesn't really excel in.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #46 on: February 18, 2010, 06:20:48 pm »

It looks like I'll have to rewrite and clarify some rule things this weekend. That's good, it makes it more accessible. I honestly thought the AP rule was pretty clear with the example and the rule as it is, but I suppose somethign along the lines of "If you move less than half of your MOV or more than half but less than all, please look at the example"

I'm not sure how you'd move 4 tiles and shoot twice though. If he moves two wiles, he still has full AP (4 MOV/2 AP). If he then fires that consumes 1 AP, which is half of his MOV, so 3 MOV. That leaves him with 1 AP/1MOV so he can choose to move fire again or move once. But I'll try to clear that up in the rules on Saturday or Sunday as well.

For now though, I hope this explanation will suffice.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #47 on: February 18, 2010, 07:36:40 pm »

Very well, thanks for the explanations.

E E E S and melee to the VUX Ensign that's to the south Smiley
« Last Edit: February 18, 2010, 07:48:06 pm by Angelfish » Logged
Lukipela
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Re: SC BEL: Mission 2
« Reply #48 on: February 18, 2010, 07:53:50 pm »

To make sure there's no accidental movement, I'll update this tomorrow. That gives your teammates enough time to object and suggest alternative courses. however, if you don't change your mind I'll execute it anyway.
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Angelfish
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Re: SC BEL: Mission 2
« Reply #49 on: February 18, 2010, 08:19:14 pm »

To make sure there's no accidental movement, I'll update this tomorrow. That gives your teammates enough time to object and suggest alternative courses. however, if you don't change your mind I'll execute it anyway.

I guess I can't melee to the Southwest? Wink (not in the rules either)
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Draxas
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Re: SC BEL: Mission 2
« Reply #50 on: February 19, 2010, 07:07:27 am »

That move is pretty much exactly what I've been advocating, so no complaints here.

I'm going to move just outside the door, which should use up both of my AP for the turn (NEEE, I believe)
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Lukipela
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Re: SC BEL: Mission 2
« Reply #51 on: February 19, 2010, 05:33:14 pm »

Wajangtoey is eager and ready for battle. Now that the esteemed Arilou has opened the door, he bursts through it into the midst of his enemies. The closest VUX is to the south and with a furious howl he brings his paws to bear. His first strike is dead one tearing a bit of greenish flesh out of the Ensign's shoulder. After that the element of surprise is gone and the VUX twists and ducks. Wajangtoey manages to further wound the VUX, but he is still standing after the attack, preparing to retaliate.

Drnmraxas ponderously hovers forward into the corridor, emotionless and ready for action.


Map:



Wajangtoey scores 1 bullseye and two hits. The VUX manages to parry one of the hits but fails his other second parry. Battlecry and Flexible cancel out each other. The VUX is now at 1 HP. The rest of the team has:

Koosaloo: 2 MOV/ 1 AP
Sonny: 4 MOV / 2 AP

« Last Edit: February 19, 2010, 06:06:24 pm by Lukipela » Logged

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Lukipela
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Re: SC BEL: Mission 2
« Reply #52 on: February 19, 2010, 05:35:17 pm »

I guess I can't melee to the Southwest? Wink (not in the rules either)

From the rules:

Combat

...

The successfulness of a strike or parry will be determined by rolling a six sided dice, as is described below. You may only attack in straight lines, not diagonally.

EDIT: vvvv- Because I missed his move Smiley Fixed now, we're just waiting for Sonny and Koosaloo!

« Last Edit: February 19, 2010, 06:07:21 pm by Lukipela » Logged

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Angelfish
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Re: SC BEL: Mission 2
« Reply #53 on: February 19, 2010, 05:42:13 pm »

I guess I can't melee to the Southwest? Wink (not in the rules either)

From the rules:

Combat

...

The successfulness of a strike or parry will be determined by rolling a six sided dice, as is described below. You may only attack in straight lines, not diagonally.




OOC: Thanks.
Why wasn't the m-bot moved as per draxas' request? Continue my melee attack on the next turn per favore.
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Koosemose
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Re: SC BEL: Mission 2
« Reply #54 on: February 20, 2010, 01:41:49 am »

Waiting til Sonny makes a move since I have no chance of making an attack... once he does I'll move EE, assuming it's not occupied at that time (I'm on a somewhat ancient pda that doesnt seem to want to show me the maps...)
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Lukipela
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Re: SC BEL: Mission 2
« Reply #55 on: February 20, 2010, 09:32:59 pm »

Waiting til Sonny makes a move since I have no chance of making an attack... once he does I'll move EE, assuming it's not occupied at that time (I'm on a somewhat ancient pda that doesnt seem to want to show me the maps...)

That spot is ocupied, but E is still free. Sonny, we'rewaiting for you.
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Koosemose
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Re: SC BEL: Mission 2
« Reply #56 on: February 21, 2010, 05:25:53 am »

Ok, now that I can see the map, I'll go ahead and g E since that would seem to clear up a spot for Sonny to mve as far as possible...

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Lukipela
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Re: SC BEL: Mission 2
« Reply #57 on: February 21, 2010, 03:57:59 pm »

All right, the spot is your. I'll update with Sonnys move when he gets it. Tomorrow I'm at work and then seeing my girlfriend off, so no update then. That means that next update is on tuesday, at which time Sonny should have posted his move.
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Lukipela
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Re: SC BEL: Mission 2
« Reply #58 on: February 22, 2010, 10:17:03 pm »

I've notified Son that if I don't see movement or get some sort of reply from him before tomorrow is over his place is up for grabs, at least temporarily. So one way or another, the adventure continues tomorrow!
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Lukipela
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Re: SC BEL: Mission 2
« Reply #59 on: February 23, 2010, 06:12:02 pm »

Since Son isn't replying to PM or email and is three day late with his move, I am sadly removing him from the roster. the next player to post can decide the current move for the Human, then I'll update with the enemy moves. After that we can discuss wheteher a new player wishes to enter or if one of you takes command.
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