The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 18, 2022, 04:25:19 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Animated Avatars
« previous next »
Pages: [1] Print
Author Topic: Animated Avatars  (Read 1987 times)
Sewer-Urchin
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Animated Avatars
« on: August 26, 2011, 05:31:50 pm »

Hey all, just signed up here.  Been an avid SC2 fan since it's original release, and I really appreciate all the work that's gone into making this version that we can easily play on newer systems.

 My question is this: is there anyone here who can (or already has?) take some of the character scenes from the game and make them into an animated .gif that we could use for an avatar on this and other sites?  In particular, I think the Melnorme captain would make a neat avatar, with his color changing background and oddly blinking eye. 

I'd love to be able to do this myself, but I have zero technical ability.  It would seem doable to me, but I'd like to hear from the more experienced folks here.  Thanks for all the work in making this awesome game available to newer gamers  Smiley 
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: Animated Avatars
« Reply #1 on: August 27, 2011, 09:59:10 pm »

You'll want to look inside the content to find the images. It should be inside content.uqm, which is actually a ZIP file with a different file extension. Just give it the .ZIP extension and extract it like a ZIP file, and you'll have all the content (images, sounds, music) available to you. I think the comm screens are in a folder called "comms" or something.
Logged

dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Animated Avatars
« Reply #2 on: August 29, 2011, 01:37:00 am »

Or you could just go here:

http://www.star-control.com/hosted/happycamper/outfit.html

Examples:




Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Sewer-Urchin
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Animated Avatars
« Reply #3 on: August 29, 2011, 07:23:13 pm »

Perfect, just what I needed...thanks!   Cheesy
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Animated Avatars
« Reply #4 on: August 30, 2011, 07:54:25 pm »

Huh, I'd forgotten we had those. Well done dczanik!
Logged

What's up doc?
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Animated Avatars
« Reply #5 on: August 30, 2011, 11:32:01 pm »

Lukipela,

I love those! They need to be on your resources page!

I've used those a lot to help me with the art before Megagun's awesome uqm-animation tool

(which is available here:)

http://mooses.nl/uqm/tools/
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
JudgeYohance
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


Captain in the Black Spathi Squadron


View Profile
Re: Animated Avatars
« Reply #6 on: September 01, 2011, 08:55:25 pm »

Kick to the ass these are awesome. I got to find a way to use these. to make myself look sillier! Smiley
Logged

Of course there are fates worse then death......after all.....you could always make me angry
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: Animated Avatars
« Reply #7 on: September 04, 2011, 10:11:15 pm »

Lukipela,

I love those! They need to be on your resources page!

I've used those a lot to help me with the art before Megagun's awesome uqm-animation tool

(which is available here:)

http://mooses.nl/uqm/tools/

You are absolutely right, I'll see if I can get them up next week.
Logged

What's up doc?
Biflspud
Zebranky food
*
Offline Offline

Gender: Male
Posts: 13



View Profile WWW
Re: Animated Avatars
« Reply #8 on: September 07, 2011, 01:11:54 am »

Luki, can the dialogue editor be used to create new trees and conversation options?  Or do the trees have to be coded into the engine some other way, and the dialogue editor allows you to flesh out OPTION 1, OPTION 2, etc?
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!