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Topic: Kohr-Ah Ur-Quan Homeworld? (Read 82146 times)
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Deus Siddis
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You evolved from fish.
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VOiD
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Resident pseudointellectual
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I guess that's exactly why it's so revolting; it's like eating a distant cousin.
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Deus Siddis
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So then you wouldn't consider eating a non-cousin to be revolting? What kind of forum is this?
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Art
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What's wrong with fish sticks (besides their attempts to take over the universe)? They're salty, oily and come in small packages, yet they don't immediately induce vomiting as do their relatives, sardines.
By the way Art, notice that it says "Enlightened" under my callsign, whereas yours says "Zebransky Food." This means two things: 1) My mind has reached a level of incredibly wisdomousness, while yours is being slowly liquified by stomach enymes. 2) You should do less worrying about the Orz and more about the Zebransky.
Speaking of which, how hard is it to survive an attack from an animal that is extinct?
That's exactly why I'm not worried about the Zebranky -- they're all dead.
Unless the Orz are their ghosts manifesting from another dimension, or something.
More to the point: If *Orz* were just *Orz*, then they wouldn't scare the Arilou or the Taalo or the Androsynth. Taalo come from an era of galactic-spanning civilization and a tech-level way above the Chenjesu, if the Taalo Shield is any sign. And the Androsynth were pretty damn badass. The fact that the Arilou are freaked out by them and the Taalo are apparently being *chased* by them and they somehow made all the Androsynth go bye-bye is our *clue* that we're going to find out some horrifying hidden power of theirs in the sequel...
So then you wouldn't consider eating a non-cousin to be revolting? It's still against the law in most states, though I hear they do it all the time in the rural South.
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Deus Siddis
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So then what are the fish shaped creatures you see on your viewscreen? Are they the orz or just puppets of some telepathic super entity. And if they're such a threat to our universe, how come the kohr-ah killed every fishy in the taalo sector during their rampage, with such ease?
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Art
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So then what are the fish shaped creatures you see on your viewscreen? Are they the orz or just puppets of some telepathic super entity. And if they're such a threat to our universe, how come the kohr-ah killed every fishy in the taalo sector during their rampage, with such ease? The latter seems to be strongly implied by all the *fingers* and so on dialogue. It's pretty clear that the *fingers* don't, for example, have the power to directly do whatever was done to the Androsynth, and yet they were involved with doing it. (Toys for Bob confirmed it in an interview, before people start jumping on me about the ambiguity of Orzese.)
As for why they don't resist the Kohr-Ah... well, they're really freaking weird and we don't know why they do what they do, and they don't seem to value their own lives or see combat as a danger the way we do. To them it's a game or, as they put it, *dancing* *party*.
Whatever weird greater threat may come out of the Orz phenomenon isn't necessarily negated by the Kohr-Ah death march, after all. We don't get to see what happens at the end of the game either way -- it may be that the Kohr-Ah would have had been the ones to deal with the problem rather than the Alliance, and it may be that the problem might be much harder to deal with if there isn't a physical Orz species that's made an *alliance* *party* with them. (On the other hand, maybe the *alliance* *party* is a foot in the door. Who knows?)
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Deus Siddis
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Alright people, you don't need to wait for a TFB SC3. Just play Starflight 2 and you can consider it a sneak preview, at the very least. Here's a translation key to make the shift between 'flight and 'control more easily:
Orz = Uhl
Fingers = Uhlek, Umanu
Fish Fingers = Legk
Pretty Space = Cloud Nebula (your *heavy* ship will need nebular shields or else you will be *frumple* and *dissolve*.)
Taalo = Lowar
Taalo Shield <=> Uhl Weapon
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Death 999
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We did. You did. Yes we can. No.
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The marines have 3 HP each. Yes, you need to be judicious with their use. But it isn't too hard to get in front of the cruiser... you are much faster than it is.
That said, yes, the Orz would not manifest their threat just by shooting up the Alliance. Perhaps they will try to be more friendly, thus... well... having unpleasant scary things happen.
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Art
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About the Orz chasing the Androsynth, that's actually not the only interpretation. The quote is "Taalo are in *heavy space* and next what? They spread to *Pretty Space* because Dnyarri are chasing them. Now Dnyarri are sleeping, so Orz can *chase* them." "Them" could refer to the Dnyarri.
Possible. Unlikely. Confusing, anyway.
The Dnyarri are, from our point of view, all dead. The Orz term "sleeping" is therefore most likely a metaphor for death. (It could be something else, which presages a return of the Dnyarri in the sequel, but that doesn't seem to me like TFB's intention.) It's hard to see how the Orz could meaningfully *chase* a species that's completely extinct, even given their weird point of view.
Anyway, the most natural reading is that the Orz can now *chase* the Taalo because the Dnyarri are no longer chasing them. The other reading implies that the Dnyarri chasing the Taalo somehow precludes the Orz chasing the Dnyarri, which is weird. Anyways, why should the Orz *chase* the Dnyarri over any other ordinary TrueSpace-bound species?
The simplest reading to me, anyway, is that the Taalo become vulnerable to the Orz because the Taalo enter the Orz dimension. But whatever -- whatever it means, it means that there's an Orz/Taalo connection.
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Art
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3 laser strikes is pretty expensive. If you space the Marines properly so that they don't all arrive at once, you can run down the Cruiser's battery that way, and then the Cruiser's screwed. (Especially if you can manage to get Marines on the Cruiser's tail just after the Cruiser has launched a nuke at you.)
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meep-eep
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The Dnyarri are, from our point of view, all dead. The Orz term "sleeping" is therefore most likely a metaphor for death. I find "sleeping" a better description of the Dnyarri state than "death". After all, as the SC2 events showed, they can return from that state.
(It could be something else, which presages a return of the Dnyarri in the sequel, but that doesn't seem to me like TFB's intention.) Even if it's not TFB's intention to have the Dnyarri return, they may still have wanted to suggest it as a possibility to the reader (also note the Talking Pet outtake).
It's hard to see how the Orz could meaningfully *chase* a species that's completely extinct, even given their weird point of view. Not if you consider the Dnyarri's and Talking Pets the same creatures, but just in a different state.
Anyway, the most natural reading is that the Orz can now *chase* the Taalo because the Dnyarri are no longer chasing them. The other reading implies that the Dnyarri chasing the Taalo somehow precludes the Orz chasing the Dnyarri, which is weird. No, it's the Dnyarri being telepathicly active which would prevent the Orz from chasing the Dnyarri. In other words: "Now Dnyarri are [powerless], so Orz can *chase* [the Dnyarri].". If you ask me, the it makes more sense this way. Why wouldn't the Orz be able to chase the Taalo while the Dnyarri were chasing them too? Note that the "so" refers to the Dnyarri sleeping. It doesn't refer to the Taalo having spread t o*Pretty Space*.
Anyways, why should the Orz *chase* the Dnyarri over any other ordinary TrueSpace-bound species? Lots of possibilities. Perhaps the Orz were friends with the Taalo (there's plenty of evidence for that in the Orz dialogs). Perhaps the Orz consider the Dnyarri as a particular threath. Perhaps they have something the Orz want.
What's a bigger problem is what comes directly after the chasing lines:
Now Dnyarri are sleeping, so Orz can *chase* them. Then we can have a *party*. They are even better *campers* than you. Do not feeling bad. You are good enough *campers*, but not yet. *campers* is a positive word. If "They" refers to whatever the Orz are chasing, which the language would indicate, that would suggest they're not chasing them to harm them (at least from the Orz' perspective). They just want a *party*. In that case the Orz chasing the Taalo would make more sense.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Deus Siddis
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Oh, I see now. So our dimension never "smelled" good to the orz, because the Dynarri had already taken over the good hosts. Now that they are disabled, "heavy" space is there for the infesting. An interesting thing to note is that the orz know the arilou and dynarri, but the arilou do not know about the dynarri (though they know about the orz) and the dynarri might not have known about either. Also, the Taalo cannot be controlled by the Dynarri, but they can easily be taken over by the Orz (almost as if the Dynarri and Orz are opposites in their telemanipulative abilities.)
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Mr._Jiggles
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Get Down!
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Don't look at this meep-eep, or you will surely burst into flames!
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