The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 14, 2022, 05:27:37 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  The Ur-Quan Masters: XNA Melee
« previous next »
Pages: [1] 2 Print
Author Topic: The Ur-Quan Masters: XNA Melee  (Read 9208 times)
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
The Ur-Quan Masters: XNA Melee
« on: April 04, 2008, 06:24:23 am »

Demo has been posted!   Smiley

http://cid-e4f1227696c43a98.skydrive.live.com/self.aspx/Public/UQM_XNA_Melee.rar

Windows XP / Vista
Supports both Xbox360 Controller and Keyboard
-  Xbox360 Controller utilizes rumble, and the left stick control will aim the ship in the direction, rather than traditional Left/Right steering.    (helps alot for fast ships)

Make sure you have the required componnents installed or it will crash on start up:

   .Net 2.0 PLUS the C++ 2005 SP1 Redist -OR- .Net 2.0 SP1
   DirectX9.0c http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
   XNA runtime 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f102

   More info on the components needed available here (http://forums.xna.com/thread/9924.aspx)



A quick intro page


Still a few ships that need work.


Test your might  Smiley

Feedback or comments are welcome. 

ps: Am i posting in the correct section, or does this belong in Cafe?  : p
« Last Edit: April 06, 2008, 12:36:18 am by Mr Brian » Logged
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 304


A paranoid android.


View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #1 on: April 06, 2008, 05:15:44 pm »

It's a good start.  Wink

I wasn't able to get very far because I couldn't get used to the controls. Maybe they can be made customizable? I find it hard to use the right and left control keys to fire while using space + arrows to navigate. Maybe that's just me though.
Logged
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: The Ur-Quan Masters: XNA Melee
« Reply #2 on: April 06, 2008, 11:57:57 pm »

Good to know you got it working, thanks for playing  Cheesy

As for the controls, certainly.  : )  I'll make a config file that can be modified the way u want.

The survival mode is actually pretty hard.  I think i can reach about 40000 total
points max.  I think I will have to introduce some power ups, extra lives or something to make it more rewarding.
Logged
Resh Aleph
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 319


Rottem Tomatoes


View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #3 on: April 07, 2008, 12:43:58 am »

Silly question: will it always be necessary to install this XNA thing separately?
Logged

Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
       © meep-eep
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: The Ur-Quan Masters: XNA Melee
« Reply #4 on: April 07, 2008, 12:51:38 am »

Yeah, it is a requirement for all XNA games right now.  I'm not sure if they have plans to change that.

Some XNA games have nice installers that will install it for you, but I've never made an installer before :I
For right now, I thought it best to just show off something and save the installer for later :p

EDIT: Now you can modify your keys via xml file, and two players can both use the keyboard.
I have updated the rar files, and put one with just the exe here Smiley   
http://cid-e4f1227696c43a98.skydrive.live.com/self.aspx/Public/uqm_updated_exe.rar
« Last Edit: April 07, 2008, 08:14:40 am by Mr Brian » Logged
Particleman42
Frungy champion
**
Offline Offline

Gender: Male
Posts: 86



View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #5 on: April 16, 2008, 04:35:50 am »

Will this eventually run on a 360?
Logged

"Violence is the last refuge of the incompetent" - Issac Asimov
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: The Ur-Quan Masters: XNA Melee
« Reply #6 on: April 16, 2008, 05:28:14 am »

Eventually, yes Smiley
However a Creators Club subscription account will be needed to run it on your console
Because I'm using copyrighted material, it will not be available from the future XNA Community Games  Sad

At least you can pretend your playing on xbox if you plug in your 360 controller  :p
Logged
Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #7 on: April 18, 2008, 09:59:31 pm »

I am looking forward to playing this. Seem really nice, actually. I have lots of problems with that blasty XNA. Let's see if I can fix them.
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #8 on: April 18, 2008, 10:13:34 pm »

Mr Brian, "copyrighted material"?
Note that UQM's content is licensed under CC-by-nc-sa 2.5 generic:
http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Project_FAQ#Under_what_license_is_the_game_released.3F
http://creativecommons.org/licenses/by-nc-sa/2.5/

I know that CC-by-nc-sa is still a form of copyright, but I'm wondering if you're allowed to use it for XNA Community Games. I'm not familiar with XNACG at all, though, so I might be missing something here which makes it obvious why you can't use the UQM datafiles.
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #9 on: April 18, 2008, 11:09:43 pm »

CC-by-nc-sa is a form of licensing. The copyright is still with TFB. This license says basically that you're free to use it as long as the authors are credited, you don't make any money off of it, and derivative works are licensed under the same license.
That doesn't preclude getting permission from TFB under another license.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Amiga_Nut
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 208



View Profile
Re: The Ur-Quan Masters: XNA Melee
« Reply #10 on: April 18, 2008, 11:59:13 pm »

I'm very happy to hear that SC2 is being ported for play on the console systems. It looks wonderful and sounds even better.
You may not know, and it has been taking me a while to complete, but I am re-doing all the media originally found on the 3DO version of SC2. This material will be publicly available free of license. I encourage you to consider using it in your port.
Best of luck with your project.
***Thumbs Up***
Logged

I keep my old Amiga on a flash-drive. Tongue

Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: The Ur-Quan Masters: XNA Melee
« Reply #11 on: April 19, 2008, 08:17:51 am »

@Gekko:
Hope you get it working! 

@Megagun:
Hmm..  Well, I suppose theres always the chance TFB could let me put it up on XNA CG Smiley
I did email the game to them, so they are aware of it.   Smiley     

@Amiga:
Thanks, I've indeed seen your videos- would be pretty cool using them in the game
I'll gladly toss em in when XNA gets some integrated video support   Smiley
Logged
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: The Ur-Quan Masters: XNA Melee
« Reply #12 on: May 12, 2008, 07:32:23 am »

Just updated with a new video:
http://www.youtube.com/watch?v=EW9XnbjxE9s

Some new features I just added: 
        -game runs at 60fps
        -ships no longer constrained to 16 angles
        -Also the Challenge mode I've had in there for a couple weeks

Logged
Shiver
Guest


Email
Re: The Ur-Quan Masters: XNA Melee
« Reply #13 on: May 12, 2008, 10:30:42 am »

It looks like this can run more than 2 players at a time. I'd love to try it once you get all the ships working. Don't know if I like the background nebula. It looks good on its own, but clashes with the pixelized Star Control ships.
Logged
Mr Brian
Zebranky food
*
Offline Offline

Posts: 35



View Profile WWW
Re: The Ur-Quan Masters: XNA Melee
« Reply #14 on: August 11, 2008, 08:07:14 am »

New video update-   This time with awkward commentary!  Tongue

http://www.youtube.com/watch?v=kHVYSSPpBIs

Shiver: The background is still a placeholder.  It will eventually change but I haven't spent time on what it should look like yet.  I've been thinking it could be fun to have several backdrops (eg: our solar system, .. other ones / milky way?)  Of course there can always be a classic style mode
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!