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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: Ur-Quan Masters HD Mod  (Read 80789 times)
Gekko
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Re: Ur-Quan Masters HD Mod
« Reply #135 on: December 31, 2012, 07:21:54 pm »


Were you going to be releasing sourcecode too?  Either as a patch or a separate tree entirely?

The source is available in the Google Code link:

svn checkout http://uqm-hd.googlecode.com/svn/trunk/ uqm-hd-read-only

Trying this now. Looks fantastic.
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Re: Ur-Quan Masters HD Mod
« Reply #136 on: December 31, 2012, 07:24:38 pm »

The source is available in the Google Code link:

Ah, doy, should've thought to look there when I saw the Google Code link in that post.  :)  Thanks!
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #137 on: December 31, 2012, 09:39:29 pm »

The source code is also in the zip file.  We're going to start making a transition to sourceforge shortly.  Googlecode just has too many limits.   At the time, honestly, the idea of releasing the game felt more like a pipe dream so file size issues was the furthest thing from my mind.  Oldlaptop is taking care of the Linux stuff. Source is also available on Googlecode.

I posted a link on reddit.  I'd love to get some upvotes so others can find out about this game.
http://www.reddit.com/r/Games/comments/15qhr3/urquan_masters_high_definition_star_control_2/
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Ur-Quan Masters HD Mod
« Reply #138 on: January 01, 2013, 03:53:46 am »

You guys are totally awesome!

Downloading now.
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Salk
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Re: Ur-Quan Masters HD Mod
« Reply #139 on: January 01, 2013, 11:21:32 am »

dczanik,

could you please give us some details about what will come next?

I am eager to read more updates about your plans for this fantastic modfication!  Tongue
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lassihie
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Re: Ur-Quan Masters HD Mod
« Reply #140 on: January 01, 2013, 11:35:06 am »

Just downloading the file. Also, I made a topic about this HD mod on the forums of Pelit magazine, the biggest gaming publication in Finland, also a big Star Control 2 advocate.
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lassihie
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Re: Ur-Quan Masters HD Mod
« Reply #141 on: January 01, 2013, 11:43:51 am »

My initial thoughts: it works and looks pretty good. I'm not sure if I like the red coloured menu graphics, though. The increase in resolution may have done something to the AI, e.g. Androsynths never seem to engage you in melee unless you harass them with projectiles.
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Re: Ur-Quan Masters HD Mod
« Reply #142 on: January 01, 2013, 11:53:41 am »

My initial thoughts: it works and looks pretty good. I'm not sure if I like the red coloured menu graphics, though. The increase in resolution may have done something to the AI, e.g. Androsynths never seem to engage you in melee unless you harass them with projectiles.

Just tried out the actual game. Oh my god, oh my goooood. I'm incredibly excited! Looks awesome. Looks like we have a winner here!
(I can't help but post these stupid messages with very little amount of actual information. I'm just soooo excited.)
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oldlaptop
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Re: Ur-Quan Masters HD Mod
« Reply #143 on: January 01, 2013, 02:21:56 pm »

dczanik,

could you please give us some details about what will come next?

I am eager to read more updates about your plans for this fantastic modfication!  Tongue

A high-resolution version of the Balance Mod is being worked on, a working alpha of that will hopefully be ready by the end of this week.
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Re: Ur-Quan Masters HD Mod
« Reply #144 on: January 01, 2013, 04:31:44 pm »

The source code is also in the zip file.  We're going to start making a transition to sourceforge shortly.  Googlecode just has too many limits.   At the time, honestly, the idea of releasing the game felt more like a pipe dream so file size issues was the furthest thing from my mind.  Oldlaptop is taking care of the Linux stuff. Source is also available on Googlecode.

I posted a link on reddit.  I'd love to get some upvotes so others can find out about this game.
http://www.reddit.com/r/Games/comments/15qhr3/urquan_masters_high_definition_star_control_2/

Just registered to say THANK YOU.  This is one of my favorite games of all time.  I just played this for 10 minutes, and the art is wonderfully done!  I can't wait to go through all the redone artwork.  This is VERY MUCH APPRECIATED! 
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #145 on: January 01, 2013, 06:58:00 pm »

dczanik,

could you please give us some details about what will come next?

I am eager to read more updates about your plans for this fantastic modfication!  Tongue

Well, we've got Linux now. We are going to get a balance mod soon. I'll be working on the 640x480 mode so it can work on laptops, and mobile devices. Hoping to get it ported to Android and Chrome Web browser.

We've got a new programmer who is working on a prototype animation system to allow for smooth rotations. It will be able to turn on/off for you melee vets. It's still too early to say when it's going to happen.
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #146 on: January 01, 2013, 07:11:20 pm »

My initial thoughts: it works and looks pretty good. I'm not sure if I like the red coloured menu graphics, though. The increase in resolution may have done something to the AI, e.g. Androsynths never seem to engage you in melee unless you harass them with projectiles.

Just tried out the actual game. Oh my god, oh my goooood. I'm incredibly excited! Looks awesome. Looks like we have a winner here!
(I can't help but post these stupid messages with very little amount of actual information. I'm just soooo excited.)

Glad you like it!

The black/red motif was just a way to seperate the look from UQM, and Project 6014. I went with the red slave shield and the Kohr-Ah for a red/black look. I plan on overhauling the GUI In the future to make it look less dated.

Never noticed the Androsynth problems. Anybody else having these issues?
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
oldlaptop
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Re: Ur-Quan Masters HD Mod
« Reply #147 on: January 01, 2013, 08:16:16 pm »

Well, we've got Linux now.

I'm afraid those packages aren't quite complete.  Embarrassed  I need to re-do the game data packages, since I didn't realize the HD mod changed UQM's base content package. I also need to find some way to get the ~600mb of data files onto Sourceforge, since I can't upload something that big over my Internet connection. I hope to have it all finished by the end of today (GMT -0500) or tomorrow at the latest.
« Last Edit: January 01, 2013, 08:21:49 pm by oldlaptop » Logged

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Re: Ur-Quan Masters HD Mod
« Reply #148 on: January 02, 2013, 02:22:41 am »

Ive noticed a few gliches in species animations:

Yehat captain constantly blinks his eyes in rapid, looks silly.

Melnorme eye iris goes dark after doing that pupil switch thingie.

If I notice anything else ill let you know.
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Salk
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Re: Ur-Quan Masters HD Mod
« Reply #149 on: January 02, 2013, 09:44:42 am »

Looking forward to player's feedback so that found bugs can be squashed in Alpha 2 (or Beta1?  Grin)!
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